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The Scare Factory is a tabletop strategy game where players take on the role of unique monsters defend their underworld scare factory from pesky humans. Over the course of 4 months I researched the preexisting project then I adapted and designed it into a tabletop game.
Throughout the project my primary role involved:
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Adapting a mobile game concept into a tabletop game
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Creating and maintaining game design documents
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Expertise on all versions of the game and its mechanics
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Designed early iterations of instructions for playtesting
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Developed feedback loops and game economy
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Facilitating and recording playtests
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The Scare Factory for SupAR Games internship as Game Designer
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