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Dogma: Child of the Fallen is a Metroidvania style game; a 2D scrolling platformer with elements of story, combat, and exploration. This game was a capstone project where my peers and I designed, developed, and polished it over the course of an 8 month period.

 

My primary role as a Game Designer involved:

  • Iterative playtesting, including paper prototyping and revising scope

  • Populated and designed the levels/areas

  • Implemented key systems when programing team required support

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Dogma: Child of the Fallen for Candy Cube (Capstone Project)

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