Chaos Surge is a demake board game of Legend of Zelda: Breath of the Wild, created by team 17 for Sheridan College's 2019 Sprint Week. The demake was designed with exploration and cooperation as the core gameplay experience. To win the game the players have to defeat Ganos before the sixth Chaos Surge is drawn.
I designed the core gameplay systems for this game.
Agency: However Ganos and his creatures grow stronger as more Chaos Surges are drawn.
Coordination: Players can try to fight Ganos at any time but to actually stand a chance at defeating him they'll need to explore, trade, and coordinate to collect hearts and better gear.
Discovery: These flippable tiles don't just hide treasure they also conceal monster ambushes and the shrines. Shrines increase a player's maximum number of hearts, there are four in total.
Risk and Reward: Hearts are resources for surviving combat and traveling through difficult terrain tiles. Gear cards are acquired by defeating monsters or discovering treasure under flippable tiles.
Explore, trade and work together to beat the game
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