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ApoCATlypse is an alternative control game that is played by shooting foam balls with a pump gun at cat zombie targets, there are three targets in total (one for each lane). The game's physical assets are connected to a Makey Makey kit to register player input.

Throughout the project my primary role was organizing the team's vision and planning out the pipeline to finish the game. Ideally with enough time to play test and polish before its submission was due. I accomplished this through time efficient meetings, setting realistic goals, facilitating communication between team members and delegating tasks when necessary.

Secondary to these responsibilities I assisted where I could whether it was input devices such as the targeting boards or giving constructive feedback to a team member when it was requested.

ApoCATlypse by team 17 for Sheridan College's 2018 Design Week

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